Ian Tregillis was born and raised in Minnesota, where his parents
somehow gave him a Cornish surname and Macedonian blood. (The full
story, he's told, involves taconite ore and a stolen horse.)
He
received a doctorate in physics from the University of Minnesota in
2002 for research on radio galaxies and quasars. He is an alumnus of
the 2005 Clarion Writers' Workshop. Nowadays he lives in New Mexico,
where he consorts with writers, scientists, and other diresputable
types.
His science-fantasy trilogy, The Milkweed Triptych, is forthcoming from Tor.
_________________________________
AN EXTENDED INTERVIEW WITH IAN TREGILLIS
by Ty Franck
TF: You are a first time Wild Cards writer, thrust into a collaboration with
longtime writers like George R.R. Martin, Melinda Snodgrass, and John J.
Miller. No big deal, right? Easy transition to make?
IT: I have to admit I found it very daunting at first. It's hard to enter a
group of people who have known each other and worked together for so many
years without feeling at least a little trepidation. And it took a while
for me to get the hang of things-- getting to know people, learning how
the process works, understanding how the discussions unfold... But I'm
not very argumentative by nature, so the negotiation aspect of Wild Cards
wasn't difficult for me. If anything, I had to learn how to be a little
more assertive with my own ideas and opinions.
But the Wild Cards experience got a little easier once I became
accustomed to George's method of delivering editorial notes, which is to
scrawl them on a brick and then hurl the brick through my window. It was
disconcerting at first, but now I have a nice three-season porch. Melinda,
in contrast, delivers her editorial suggestions in rhyming couplets of
Linear B, which on the one hand is less destructive but on the other hand
takes more effort to decode.
TF: Let's talk about Rusty. His background is pretty far from what could be
called the standard hero origin tale. Where did the idea come from?
IT: I wanted to create an ace from my home state. I started by looking for
a unique environment that wasn't just a rehash of the typical things
people bring to mind when they think of Minnesota: mosquitos, walleye
fishing, and Garrison Keillor.
My parents grew up in different parts of the Iron Range in northern
Minnesota. I remember them telling me stories about how in some places
the dirt would turn the color of rust because it had such a high iron
content. We'd go up there to visit relatives when I was very young, and
I'd marvel at the big open pit mines and the rust-colored tint along the
side of the road. It struck me as the kind of place that would imprint
itself indelibly on a person growing up there. It certainly did in my
parents' cases.
TF: Rusty's fascinating because on the surface he is the most visibly invulnerable character in the book, and yet that's all it is, just on the surface. Tell me about where that vulnerability comes from.
IT: Rusty, like his creator, is a fragile flower. A delicate blossom.
Also, it seemed natural to try to contrast his outer appearance as a
mighty joker ace with his inner life as an insecure kid. That seemed like
a natural way to go with him as Inside Straight started coming together,
particularly when Michael Cassutt explained how he wanted to use Rusty in
his own story.
TF: You also deal with some fairly sensitive social issues in Rusty's story.
Talk about that a little bit.
IT: Rusty's story, "The Tin Man's Lament", comes directly out of an earlier
story in Inside Straight, Michael Cassutt's "Looking for Jetboy". So
Michael gets the credit for tackling social issues. Once he outlined what
he wanted to do with Rusty in his story, we discussed the ramifications
and kicked around some ideas for how things would pan out in my story.
After we knew where things were headed, it was a matter of sitting down
and figuring out how Rusty would feel about the things that had happened
to him. The thing that struck me the most was how difficult and
frustrating it would be to get thrust into such a contentious situation
without having the social skills to defend myself. I think there would
come a point where any attempt to address the issue would feel like
stepping into a minefield.
TF: Earlier interviews have talked about the challenge of writing a Wild
Cards story set in the world of reality TV, internet bloggers, and cell
phone cameras. Where most superhero stories seem to avoid the difficulty
of putting their characters in a setting where the average citizen is
walking around with more personal technology than a supervillian of the
1970's, Wild Cards embraces it. How do you feel that this tight
connection to modern reality changes the superhero story?
IT: Man, you're deep. You're making me think. Stop it.
I once asked Melinda Snodgrass, who in a former life was an attorney, if
insurance policies in the Wild Cards universe carried standard exemptions
for "acts of aces" in addition to "acts of God". (I mean, if my house
gets demolished because two aces decide to fight on the street outside,
who has to pay for that?) She said, "You bet they would." Watching a
pair of superheroes duke it out? That's fantasy. Getting shafted by the
insurance company? That's real life.
The thing about modern reality, and real life in general, is that it
just keeps happening. Day after day after day. So what if you have iron
skin or can turn into a cloud of wasps or can move earth with your mind? Because at the end of the day, somebody has to pay the mortgage.
There's a scene in the first Spider-Man movie where we see a shot of New
Yorkers going about their daily business on the streets of Manhattan,
pausing briefly to gawk as Spider-Man swoops overhead. I absolutely love
that scene, because it gives me a sense of what it would be like to live
in a Manhattan where superheroes roamed. But the thing that strikes me
every time I watch that is how, if that scene had run longer than a few
seconds, we'd see all of those people on the street shrugging to
themselves -- "Wow, that was neat" -- before going back to their mundane
lives: picking up the dry cleaning, eating lunch, dropping off the kids.
Life goes on, with or without superheroes.
So I think that grounding a superhero story in modern reality means
remembering that to the people in that world, superpowers are just a part
of life. Kind of like the way we take cell phones and notebook computers
for granted, even though these things would have flabbergasted people just
50 years ago.
TF: Ultimately Rusty makes what could be argued is the most important
decision in the book. Because of this, he is an integral character and
shows up in a number of stories other than your own. How did you deal
with having so many other writers give their take on your creation? How
often did you have to fix his unique style of dialogue?
IT: I was very pleased that other folks wanted to use Rusty in their own
stories. I'm fairly easygoing when it comes to these things, so I didn't
feel compelled to try to micromanage the way he appeared in every story.
Part of the fun for me has been in seeing how the other writers interpret
and use our cast of characters.
But he does have his own way of speaking. I think the brunt of the work
fell on the writers who had included Rusty in their stories before "The
Tin Man's Lament" came together, and who therefore didn't have a reference
for how Rusty speaks until late in the process. So in a couple of places
there were tweaks to the dialogue in order to make Rusty consistent across
all the stories. S. L. Farrell in particular gave Rusty quite a bit of
screentime in his story, "Incidental Music for Heroes"; he did a yeoman's
job of altering almost every place where Rusty spoke.
TF: Conversely, what was the most difficult character for you to write?
IT: Hardhat. No question about it. I don't curse nearly as extensively nor
as creatively as Hardhat does. I actually had to do research to find
enough things for him to say without recycling my small handful of stock
phrases.
I can't decide if I should be embarrassed or proud of that.
TF: I'm asking everyone the same fanboy question: Favorite Wild Cards
character ever?
IT: Definitely Modular Man. Walter Jon Williams's Modular Man stories are
some of my favorite parts of the Wild Cards series.
TF: Inside Straight is the first book of the new trilogy. Can you give us a
hint where Rusty might be heading?
IT: Let's just say he won't be an inarticulate rube forever. Discovering a
wish-granting monkey paw will change his life in radical and unexpected
ways. He will, however, continue to visit Earth from his castle on the
moon, so expect to see more Rustbelt stories in the future. (Oh, and
that's Doctor Rustbelt to you.)